By considering human factors, cognitive sciences and psychology, students learn to use the way people think, feel and behave as the basis for any product, environment or system.
Curriculum is subject to change.
TERM 1 | |
Computer Science for Designers and Artists | 3 |
Writing Studio OR Writing Studio: Intensive | 3 |
Design 1 | 3 |
Persuasive Sketching 1 | 3 |
Interaction Design 1 | 3 |
Digital Basics: Linkedin Learning 1.0 | 0 |
Interactive Prototyping 1 | 3 |
TERM 2 | |
Art of Research OR Human Factors and Design Psychology | 3 |
Type 1: Foundation | 3 |
Design 2: Structure and Color | 3 |
Persuasive Sketching 2 | 3 |
Interaction Design 2 | 3 |
Interactive Prototyping 2 | 3 |
TERM 3 | |
Prototype Process 1 | 3 |
Type 2: Structure | 3 |
Communication Design 2: Info & Context | 3 |
3rd Term Review | 0 |
Interaction Design 3 | 3 |
Visual Interaction Design 2: UX/UI | 3 |
TERM 4 | |
History and Futures of Interaction Design | 3 |
Physical Computing 1 | 3 |
Type 3: Context | 3 |
HCI for Interaction Design | 3 |
Advanced Interactive Prototyping | 3 |
TERM 5 | |
Branding Strategies | 3 |
Materials and Explorations | 3 |
Systems, Services, and Digital Products | 3 |
TERM 6 | |
Rapid Prototyping | 3 |
Data Visualization | 3 |
6th Term Review | 0 |
IXD Topic Studio | 3 |
TERM 7 | |
Emerging Technologies Studio | 3 |
Transdisciplinary Studio | 3 |
TERM 8 | |
IxD Graduation Studio | 3 |
ADDITIONAL REQUIREMENTS | |
Humanities and Sciences electives: | |
Humanities | 3 |
Social Sciences | 3 |
Science and Technology | 3 |
Business and Professional Practice | 6 |
Any of the above | 12 |
Studio Electives | 12 |
TOTAL | |
Total H&S units | 45 |
Total Studio units | 87 |
Total Required Units | 132 |