Classes

Credits

3D Motion Graphics

3

3D Motion Graphics introduces 3-dimensional world into the motion design workflow by learning to design and conceptualize in Z space. Students will learn about modeling, lighting and render in various styles via series of in-class / homework assignments throughout the term in order to become comfortable with 3-dimensional design and animation workflow. Two major assignments are given in the course of the term. The first project will be to construct and composite a scene integrating 3D assets with live action scene. The 2nd project is to design and animate in 3D space with topics at the discretionary of the faculty.

Course number: GMOT-202A
Prerequisite: n/a

A Good Stopping Point:ýLGBTQIA+ Community MembersýTobacco Use Cessation With Cedar-SinaiýResearch Center for Health Equity andýCommunity Organizations

3

Cedars-Sinai Research Center for Health Equity has received a grant from the LA County Department of Health Services to develop a first-of-its-kind community Learning Collaborative made up of health, advocacy and service organizations to address tobacco usage in LGBTQIA+ communities, which as a population has some of the highest tobacco usage rates in the U.S. (25% compared to 14% of the general population). In this studio, students will learn about the possible causes of the high usage rates, the health outcomes related to tobacco use, and the history of LGBTQIA+ health activism and advocacy to develop a visual identity, campaign and materials for the community organizations in the Learning Collaborative to share best practices to help folks start the process of quitting tobacco use.

Course number: TDS-458B
Prerequisite: n/a

Advanced 3D Motion Graphics

3

Course number: GMOT-302
Prerequisite: n/a

Advanced Cinematic Motion

3

Digital Motion Compositing is an advanced level transdisciplinary studies film course. Students from Film, Motion Graphics and Motion Illustration collaborate to create unique narrative solutions. The course will teach how to produce live-action green screen shoots and the proper methods of post-production development. Faculties will teach unique perspectives from a designer, director and a cinematographers point of view.

Course number: GMOT-351
Prerequisite: n/a

Advanced Lettering

3

The decorative letterform explored in the context of culture, history, and emotion.

Course number: GPRT-320
Prerequisite: n/a

Advanced Motion Studio 8

3

THE COURSE IS ONLY OFFERED IN THE FALL AND SPRING SEMESTERS

Course number: GMOT-452
Prerequisite: n/a

Advanced Package Studio 7

3

This senior studio course will build upon the skills from Package Design 1-3. Advanced use of materials, interactive branding and spatial/environmental retail skills will be implemented. The final deliverable will be portfolio-quality.

Course number: GPKG-402
Prerequisite: n/a

Advanced Print Studio 7

3

The overall intent and direction of each of the sections of this trio of courses is determined by the instructors who teach them. They, individually, bring different professional interests, experiences, and areas of expertise to each section. However, students can be assured that, as a group, all of these instructors are able to inform, direct, and mentor in a wide range of subject areas. While some instructors may take the traditional role of "teacher", others may prefer to act as design director, giving students a professional design office experience.

Course number: GPRT-402
Prerequisite: n/a

Advanced Print Studio 8

3

The overall intent and direction of each of the sections of this trio of courses is determined by the instructors who teach them. They, individually, bring different professional interests, experiences, and areas of expertise to each section. However, students can be assured that, as a group, all of these instructors are able to inform, direct, and mentor in a wide range of subject areas. While some instructors may take the traditional role of ?teacher?, others may prefer to act as design director, giving students a professional design office experience.

Course number: GPRT-452
Prerequisite: n/a

Advanced Prototyping

3

Course Description: Learn to create high fidelity prototypes of digital projects for mobile devices such as phones, tablets, and smart watches with the goal of presenting their interfaces, interactions, and behaviors as closely as possible. In order to focus the course's full attention on prototyping, it is advised that students enter the class with a project that is already designed (completed interfaces and flow). However, it is certainly expected that the design will get refined and perfected within the course. Course Learning Objectives: Students in Advanced Prototyping will be able to 1) learn and effectively use different fidelities of prototyping in order to aid in the design of a project. 2) Prototype a visual interactive experience to a high degree of fidelity. 3) Refine a detailed design based on issues learned from observing a target audience using their prototype.

Course number: GVXD-403
Prerequisite: n/a

Advanced Transmedia Studio 7

3

The overall intent and direction of each of the sections of this trio of courses is determined by the instructors who teach them. They, individually, bring different professional interests, experiences, and areas of expertise to each section. However, students can be assured that, as a group, all of these instructors are able to inform, direct, and mentor in a wide range of subject areas. While some instructors may take the traditional role of "teacher", others may prefer to act as design director, giving students a professional design office experience. THE COURSE IS ONLY OFFERED IN THE FALL AND SPRING SEMESTERS

Course number: GTRA-402
Prerequisite: n/a

Advanced Transmedia Studio 8

3

The overall intent and direction of each of the sections of this trio of courses is determined by the instructors who teach them. They, individually, bring different professional interests, experiences, and areas of expertise to each section. However, students can be assured that, as a group, all of these instructors are able to inform, direct, and mentor in a wide range of subject areas. While some instructors may take the traditional role of ?teacher?, others may prefer to act as design director, giving students a professional design office experience.

Course number: GTRA-452
Prerequisite: n/a

Advanced Type Studio

3

The course teaches how to rethink and edit existing messages and typography into unique and experimental forms. Students will explore a variety of approaches to communicate with graphic forms, pattern, and typography. The solutions will focus on underlying structure and formality that frames an organic, fluid nature. This course will also explore multiple methods of creating: hand-drawn, digital, found materials, and other emerging technologies. THE COURSE IS ONLY OFFERED IN THE FALL AND SPRING SEMESTERS

Course number: GPRT-403
Prerequisite: n/a

Advanced VxD Studio 7

3

This class charts a course beyond traditional interactive media and standard presentation systems into the realm of interaction design for physical devices. It allows students to explore the possibilities when both the interface and device are being designed simultaneously. It does this in the context of collaborative projects with students from product and transportation.

Course number: GVXD-402
Prerequisite: n/a

Advanced VxD Studio 8

3

This class charts a course beyond traditional interactive media and standard presentation systems into the realm of interaction design for physical devices. It allows students to explore the possibilities when both the interface and device are being designed simultaneously. It does this in the context of collaborative projects with students from product and transportation.

Course number: GVXD-452
Prerequisite: n/a

Advanced Web Technologies

3

Advanced Web Technologies will provide students who have completed introductory and mid-level web courses the opportunity to produce graduation portfolio caliber web projects that will be worthy of recognition in competitions. Students who complete Advanced Web Technologies will be able to 1.) Develop a strategic vision for a website that contributes to the greater web today 2.) Design a visual design that has excellent aesthetics and an easy-to-use user experience that leverages the unique benefits of the web 3.) Build a prototype that can be shared on the web and used without guidance 4.) Present prototypes and the final project applying research and project attributes.

Course number: GVXD-255
Prerequisite: n/a

Archetype Bending the Rules

3

Students will be asked to explore and push boundaries of typography. Students will go through several analog experiments and layout exercises that reinforce their understanding of the layout and the use of type. These will be realized using traditional letterpress typesetting and printing techniques, and as well as investigating type and letterforms through alternative methods such as lino-cuts and mask printing. Students will have to slow down and rethink how one might develop design concepts using the forms and gestures inherent in this analog process.

Course number: GPRT-158
Prerequisite: n/a

Archetype Press

3

This course gives students hands-on experience with metal foundry and wood type.

Course number: GPRT-308
Prerequisite: n/a

Archetype Press 2:ýSpeculative and Spontaneous Typography

3

Using analog technology and typography, this class will challenge students to experiment with the voice of letterforms. Assignments include individual and collaborative projects based on haiku poetry and socially relevant themes printed on a Vandercook proof presses, including a large poster press. There will be a component that challenges the computer to design from an analog perspective through the use of AI, using the same type, content, and perimeters given to the students. Open to MGx students, students that have taken Archetype I, or by recommendation and invitation from faculty. [*Speculative design is an approach that focuses on imagining future scenarios and possibilities. It can be used to explore social, political, technological, and ethical issues and to generate new ideas and solutions.]

Course number: GPRT-358
Prerequisite: n/a

Archetype Press Workshop

0

A "drop in" workshop for students enrolled in the Archetype Press course. A "0" unit, non-graded workshop. Students do not "register" for this workshop, just drop in.

Course number: GRFX-001
Prerequisite: n/a

Bag-It & Sit on It! With Paul Frank

3

In this workshop led by Paul Frank, students will explore concept design and execution of a bag and ottoman collection based on a given theme. Topics covered: working from a concept, researching trends and influences, bag construction methods, fabric exploration and materials innovation, visual product storytelling, and collection development. Projects will include creation of a resource book, patternmaking, and developing an understanding of sewing techniques. For the final project, a completed bag and ottoman design, with one prototype of each, is required. Students interested in Illustration, graphic icons, accessories, apparel, and fashion design are welcome. Access to Sewing Lab equipment with assistance from instructor.

Course number: GRFX-474
Prerequisite: n/a

Bauhaus At 100 Studio 2

3

The Bauhaus school in Germany (1919 - 1933) bridged the gap between art and industry, design and functionality. It brought together artists, craftsmen, architects and designers to engage in a dynamic conversation about the nature of ar in the age of technology. For ArtCenter designers, especially graphic designers, industrial designers and interaction designers, it remains one of the most influential and prominent schools of thought we follow in understanding the building principles of 2D, 3D and now virtual design. How can Bauhaus ideas resonate today by our interpreting simple, efficient and sustainable design successfully delivered with maximum impact through objects, communication and technology? Students will explore these ideas through multi-disciplinary teams, just as a Bauhaus studio might function, leveraging the talents of each other to build new and unexpected ideas toward powerful solutions. They will visit sites of the original Bauhaus schools in Weimar and Dessau while being based in Berlin to gain a deeper understanding of its rich history, its tenants and guiding principles that made it so impactful.

Course number: GRFX-809B
Prerequisite: n/a

Bauhaus At 100 Studio 3

3

The Bauhaus school in Germany (1919 - 1933) bridged the gap between art and industry, design and functionality. It brought together artists, craftsmen, architects and designers to engage in a dynamic conversation about the nature of ar in the age of technology. For ArtCenter designers, especially graphic designers, industrial designers and interaction designers, it remains one of the most influential and prominent schools of thought we follow in understanding the building principles of 2D, 3D and now virtual design. How can Bauhaus ideas resonate today by our interpreting simple, efficient and sustainable design successfully delivered with maximum impact through objects, communication and technology? Students will explore these ideas through multi-disciplinary teams, just as a Bauhaus studio might function, leveraging the talents of each other to build new and unexpected ideas toward powerful solutions. They will visit sites of the original Bauhaus schools in Weimar and Dessau while being based in Berlin to gain a deeper understanding of its rich history, its tenants and guiding principles that made it so impactful.

Course number: GRFX-809C
Prerequisite: n/a

Bauhaus At 100: Cultural Immersion

3

The Bauhaus school in Germany (1919 - 1933) bridged the gap between art and industry, design and functionality. It brought together artists, craftsmen, architects and designers to engage in a dynamic conversation about the nature of ar in the age of technology. For ArtCenter designers, especially graphic designers, industrial designers and interaction designers, it remains one of the most influential and prominent schools of thought we follow in understanding the building principles of 2D, 3D and now virtual design. How can Bauhaus ideas resonate today by our interpreting simple, efficient and sustainable design successfully delivered with maximum impact through objects, communication and technology? Students will explore these ideas through multi-disciplinary teams, just as a Bauhaus studio might function, leveraging the talents of each other to build new and unexpected ideas toward powerful solutions. They will visit sites of the original Bauhaus schools in Weimar and Dessau while being based in Berlin to gain a deeper understanding of its rich history, its tenants and guiding principles that made it so impactful.

Course number: HSAP-809B
Prerequisite: n/a

Bauhaus At 100: German Language

3

The Bauhaus school in Germany (1919 - 1933) bridged the gap between art and industry, design and functionality. It brought together artists, craftsmen, architects and designers to engage in a dynamic conversation about the nature of ar in the age of technology. For ArtCenter designers, especially graphic designers, industrial designers and interaction designers, it remains one of the most influential and prominent schools of thought we follow in understanding the building principles of 2D, 3D and now virtual design. How can Bauhaus ideas resonate today by our interpreting simple, efficient and sustainable design successfully delivered with maximum impact through objects, communication and technology? Students will explore these ideas through multi-disciplinary teams, just as a Bauhaus studio might function, leveraging the talents of each other to build new and unexpected ideas toward powerful solutions. They will visit sites of the original Bauhaus schools in Weimar and Dessau while being based in Berlin to gain a deeper understanding of its rich history, its tenants and guiding principles that made it so impactful.

Course number: HSAP-809A
Prerequisite: n/a

Bauhaus at 100 Studio 1

3

The Bauhaus school in Germany (1919 - 1933) bridged the gap between art and industry, design and functionality. It brought together artists, craftsmen, architects and designers to engage in a dynamic conversation about the nature of ar in the age of technology. For ArtCenter designers, especially graphic designers, industrial designers and interaction designers, it remains one of the most influential and prominent schools of thought we follow in understanding the building principles of 2D, 3D and now virtual design. How can Bauhaus ideas resonate today by our interpreting simple, efficient and sustainable design successfully delivered with maximum impact through objects, communication and technology? Students will explore these ideas through multi-disciplinary teams, just as a Bauhaus studio might function, leveraging the talents of each other to build new and unexpected ideas toward powerful solutions. They will visit sites of the original Bauhaus schools in Weimar and Dessau while being based in Berlin to gain a deeper understanding of its rich history, its tenants and guiding principles that made it so impactful.

Course number: GRFX-809A
Prerequisite: n/a

California Wildfire Prevention Campaigný(ASUS Sponsored Project)

3

Wildfires are one of the most urgent dangers facing California today, partly due to climate change and drought. Air pollution from wildfires also worsens global warming. ArtCenter, in collaboration with the American Red Cross Pacific Division, has received a prestigious grant from the state fire authority, CAL FIRE, to conceive a visually compelling statewide campaign to rally the public in preventing wildfires. The campaign will focus on digital forms of communication (e.g., email, social media, web, electronic press kits). High-caliber experts in science, disaster planning, and firefighting will serve as technical advisors for the class.

Course number: TDS-459
Prerequisite: n/a

Cesar Sponsored Studio

3

Humanizing the culinary dining experience for pets.

Course number: TDS-361C
Prerequisite: n/a

Communicatio Design 3: Narrative & Scale

3

Course description and learning outcome: Introduces narrative sequence through temporal or spatial means. Messaging in 3 moves or more (images, screens, pages, sentences) or in 3 dimensions. Media agnostic (students may choose an appropriate medium/method). Builds on CD1+2 but adds serial/multiple communication. Deals with series/stories/sequences/choices/transitions. Project types: Messaging in sequence. Multiple pages or screens. Image or language sequences. Storyboards. Interaction or navigation choices. More complex grids. Multi-page documents. Motion.

Course number: GPRT-202
Prerequisite: n/a

Communication Design 1: Primer

3

Course description and learning outcome: Fundamentals of messaging. Client/designer/audience. Concept and form. Image. Word. Symbol. Word and image exercises. Hierarchy levels. Generating powerful ideas. Public communication. Single message focus. Communication boot camp. Project types: Numerous exercises. Simple strong messages. Not about refinement, more about producing many concepts and solutions. Single surface communication. All b/w. Use of student photography. Scale changes: from posters to icons.

Course number: GPRT-102
Prerequisite: n/a

Communication Design 2: Information &ýContext

3

Course description and learning outcome: Messaging in different contexts. Design as: research/conception/form-giving/production. Research as catalyst for design ideas. Designing from a place of understanding (content, audience, context). Use of 2 contexts (ie.screen/print) /or audiences (ie. young/old)/ or formats (ie. poster/card). Use of modular division of space, simple grids. Use of color. Analysis of audience reaction and communication success or failure. Project types: 3 or 4 projects to give a variety of content types. One project with greater text component. Continuing emphasis on need for multiple ideas before designing.

Course number: GPRT-152
Prerequisite: n/a

Communication Design 4: Identity Systems

3

Course description and learning outcome: Developing a graphic voice for client or message. Consistency of voice through different media/contexts. Importance of design as editing (research, content forms) and designer as author of content. May involve branding. More complex problems than CD 1, 2, 3. Media agnostic. Opens up to communicating solutions in print, packaging, motion, interactive, environmental, 3D. Project types: Longer more in depth projects, 1 or 2 per term. Possibility of student-generated projects aligned to their individual interests or in collaboration with work in another class. Maybe all students work on a different project. ie. A theme is given but they must develop/generate content themselves.

Course number: GPRT-252
Prerequisite: n/a

Communication Design 5: Transmedia

3

Students in this course will develop skills in both iconic and typographic identities. Projects not only establish an identity, but thoroughly explore its function via a user manual and multiple applications.

Course number: GTRA-302
Prerequisite: n/a

Communication Design 5: VisualýInteraction

3

Students in this course will develop skills in both iconic and typographic identity systems. Working with their established design system, they will apply it across multiple platforms with an emphasis on visual interactive applications.

Course number: GVXD-303
Prerequisite: n/a

Communication Design 5:ýPublication

3

This class focuses on publication design and process/production related to print.

Course number: GPRT-302
Prerequisite: n/a

Connecting Underserved Young Parentsýwith Vital Resources

3

Teens who are already parents are at the highest risk for unplanned pregnancy (7x higher risk that teens who are not already parents), and often face social isolation, stigma and mental health issues at higher rates than their peers. A new mobile health program, created by Sentient Research with a grant from IDEO, provides key parenting & relationship-building resources, peer-to-peer support and family planning information to young parents, ages 16-21. In this studio, ArtCenter students will help design and facilitate focus groups with the target audience of young parents to generate insights and co-create a brand and campaign for the mobile health program. What should the program look and feel like? How will the target users discover and interact with the program? What will make this program a success for young parents? Studio outcomes may be implemented in a pilot rollout of the program in San Francisco and Los Angeles.

Course number: TDS-434
Prerequisite: n/a

Digital Basics: Linkedin Learning 1.0

1

Digital Basics: LinkedIn Learning 1.0 is a self-directed course taught online that covers the basic principles of 2D design software such as Adobe Illustrator, Photoshop, and InDesign. It leverages the unique relationship ArtCenter has with LinkedIn Learning to educate students via a select set of online LinkedIn Learning videos. Students watch the videos, learn the content, and are assessed on their learning at the end of the term.

Course number: GRFX-100
Prerequisite: n/a

Digital Solutions Making

3

Students will bring in a project/product from a previous term they would like to evolve further, with emphasis on digital products, e.g., a service or application. This class works by combining design, branding, marketing, product making, and business thinking to create a working proof of concept (prototype) and business pitch deck. The class format will act like a guided study, where the students and instructor will meet weekly to discuss strategy and overall creative / business direction.

Course number: GVXD-411
Prerequisite: n/a

Entrepreneur's Branding LabýMakeSell

3

This new TDS graphic design course you will help you translate your idea into a marketable brand as you execute it through various communication platforms. It can be a project from a completed course or something self-initiated. Or, you can find a new subject to work with once you start the class. This course will help you understand of how to: . execute a cohesive and robust cross-media branding campaign . research and utilize economic/industry trends . develop agile and effective presentation skills in a variety of settings, including virtual, physical and digital . assess the business ramifications of what you create . integrate business practice as a prototyping tool in your design process. This class offers discussions of design thinking, requires rigorous iteration, emphasizes critiques of design work, includes guest speakers and field trips, and the potential to fully develop your product or service into a real business venture.

Course number: TDS-432A
Prerequisite: n/a

Environmental Graphics

3

Environmental Graphics is the graphic design sub-discipline that integrates graphic design and typography into buildings, places, spaces and the outdoor environment. Public information design and narrative expression in physical space are primary components of the field and the class. Basic to the course is the assumption that nearly all graphic design fundamentals (proportion, rhythm, figure/ground, etc.) as well many of the principles of good typography are applicable to larger scale design and three-dimensional expression.

Course number: GRFX-320
Prerequisite: n/a

Exhibition Design

3

In this class students will develop the concept and Integration of 3d, spatial, 2d, interactive, and digital to support a singular experiential narrative. The student will identify the audience, content, narrative of the experience, and visual language of the exhibition. Using these, the student will prototype with the narrative in mind, use exhibit content to tell a specific story using spatial, 3d, 2d, interactive or digital methods. The student will test the prototype to assess the audiences understanding of exhibit narrative visitor takeaways and big ideas.

Course number: GRFX-310
Prerequisite: n/a

Final Portfolio Review

0

Required for all 7th term Graphic Design students. Portfolio review & successful review by Dept Chair.

Course number: GRFX-400
Prerequisite: n/a

Font Design

3

Students in this class will explore classical and experimental letterform design to produce a complete alphabet. THE COURSE IS ONLY OFFERED IN THE FALL AND SPRING SEMESTERS

Course number: GPRT-306
Prerequisite: n/a

Font Design 2

3

Having completed Font Design 1, students will leverage the technical advantages of working with Glyphs to better understand and put into practice what is needed to develop font(s) for retail marketability. Students will have the option of approaching the class in two manners - and in some cases, may overlap the scope of both. 1. Traditional approach - develop further initiated font from Font Design 1. - Build out in to a 'family' of multi-weights and styles - Within each font, complete the necessary characters that are expected from a font that is suitable for retail/professional use. This includes: diacritics, numeral sets and symbols Outcome - Documentation of process / Final presentation - Font developed to the extent that it can be proposed to a foundry - Font still needing more time - but far enough along for BETA 2. Conceptual approach - Create contextual / responsive font(s) - Utilize OTF feature scripting or other tech platforms - Narrow the task required of the font to (a) specific effect(s) - Build out necessary character sets to support desired effect - Employ feature scripting for seamless user experience Outcome - Documentation of process / Final presentation - Font that is responsive to the content it is set in - Font could be considered for retail development

Course number: GPRT-406
Prerequisite: n/a

Generative AI and Systems Design Lab

3

This studio focuses on the relation between Generative AI and Systems Design. By engaging with design questions related to automation, innovation, and vision (both human and non-human), we explore not only these tools, but also their impact on both the designer and the discipline of design. Rather than working against AI and design, here we will explore how to use AI as a powerful tool.

Course number: GRFX-330
Prerequisite: n/a

Generative Design

3

Generative Design teaches how to use code to create designs. It introduces scripting through a series of projects that are largely visual in nature, and exposes students to the value of generating designs or design elements through the use of code. It emphasizes those experiences and design challenges that are either unique to or best handled by the creation of a program rather than other means.

Course number: GVXD-307
Prerequisite: n/a

Generative Design: Transmedia

3

This course will explore the ways in which new tools, technologies, and techniques are impacting the expanding field of graphic design. Students will use code to generate form, working with algorithmically driven type and image across screen, print, and space while examining how this approach to design is situated within historical, contemporary, and future contexts. THE COURSE IS ONLY OFFERED IN THE FALL AND SPRING SEMESTERS

Course number: GTRA-317
Prerequisite: n/a

Generative Typography

3

This course will explore the ways in which new tools, technologies and techniques are impacting the rapidly expanding field of typographic practice. Students will create dynamic typographic systems using modularity, data visualization, code-based operations and machine learning, among other tools and techniques. THE COURSE IS ONLY OFFERED IN THE FALL AND SPRING SEMESTERS

Course number: GTRA-307
Prerequisite: n/a

Graphic Design Internship

3

Course number: GRFX-490
Prerequisite: n/a

Graphic Design Internship

3

Course number: GRFX-390
Prerequisite: n/a

Graphic Design Studio Elective

3

Course number: GRFX-TRNSFR
Prerequisite: n/a

Graphic Design Transfer Credit

3

Course number: GPRT-TRNSFR
Prerequisite: n/a

Greenies

3

Explore how Greenies could use packaging design to create healthy snacking moments for dogs, both in and out of the home environment. The challenge is to develop design thinking around how Greenies could create healthy snacking moments for dogs through the use of packaging, product, behavior and further experiences to expand other healthy "snacking" segments for pets - modeled after healthy snacking products in the human snacking space.

Course number: TDS-361A
Prerequisite: n/a

Guided Study

3

Course number: GRFX-396
Prerequisite: n/a

Guided Study

3

Course number: GRFX-496
Prerequisite: n/a

INLAB

3

INLAB is a collabrative self-branding and identity studio elective.

Course number: GPRT-310
Prerequisite: n/a

Imagery and Meaning

3

Lens-based imagery is fast becoming a universal language. This course explores the use of photography as a creative tool for graphic designers, creative directors, and others who wish to develop their skills and vision in the art direction of photography and professional photographers. We will study the history of collaborative image making while adding camera assignments, so that we may better understand the technical / aesthetic issues of photography. These include lensing, lighting, layout, file management, and image manipulation. We will further develop the skills needed to discern the quality of an image and to direct and create original photographic communications rather than using formulaic stock imagery. to discern the quality of an image and to direct and create original photographic communications rather than using formulaic stock imagery.

Course number: GPRT-157
Prerequisite: n/a

Information Design

3

This class is concerned with the processes and procedures of understanding and ordering complex data into useful and persuasive information tools.

Course number: GPRT-305
Prerequisite: n/a

Information Design for Motion

3

The course teaches how to contextualize original or existing messages into unique and experimental forms with story and motion as the final learning outcome. Students will explore a variety of approaches to communicate with graphic forms, pattern, and typography. The solutions will focus on how motion can be an effective tool to contextualize information that's often complex and overwhelming. This course will also explore methods of distilling dense information into an engaging solution by implementing sight, sound and movement.

Course number: GMOT-305
Prerequisite: n/a

Information Design: Data Visualization

3

Data visualizations help us tell stories about the world. Stories that compel us to action, that enlighten us with new information, or make us question our understanding of reality. By transforming raw data into visuals that are novel, informative, efficient, and aesthetically considered, visualizations let us see what the data have to say. In this course you will learn techniques and technologies for developing your own data visualizations. We will be looking at how to gather data from a variety of sources, how to preprocess the acquired data for use in visualizations, how to use out of the box techniques to visualize the data, and how to create custom software for truly unique data visualizations. Students in DataViz will be able to: (CLO1) Create a meaningful visual representation of a data set, (CLO2) Understand the psychological impact of color, image, shape, and time in a visualization context, (CLO3) Aquire, evaluate, and process data from online and offline sources, (CLO4) Present their work and give a meaningful explanation of it to their peers as well as critique the work of their peers.

Course number: GVXD-305
Prerequisite: n/a

Interaction Design 2

3

This course explores modeling the user experience and understanding digital interaction such as action/response systems, events, behavioral states, and transitions. Students will experiment and research interface designs that elucidate principles such as usability, metaphor, simile, idiom, navigation, modality, direct manipulation, and abstract. Beginning with screen based systems such as web, mobile and tablets they will review the most pervasive design patterns and emerging trends. By observing real users and prototypes students will learn to plan, experiment, discover, interpret, discriminate, revise and justify their designs.

Course number: GVXD-251
Prerequisite: n/a

Interaction Design 3

3

Students learn key skills in Information Architecture, Content Strategy and Interaction across platforms. This is achieved by using the building blocks from Interaction Design 2 to tackle a responsive web application that spans a set of pertinent screen based contexts (such as desktop, mobile, and tablet) and is based on dynamic information. If taken with Prototyping for Interaction 3, students will be able to build a working system.

Course number: GVXD-201
Prerequisite: n/a

Interactive Prototyping 2

3

Interaction Design 2 builds upon Interaction Design 1's human-centered UX methodologies and iterative design processes, exploring the details of making and modeling digital interactions from the macro to the micro. Students will develop skills in designing digital systems across scales -- information architectures (IA), appropriate screen-based user interfaces (UI - big screens to small screens), and detailed controls. Throughout the studio (Wk 1-14) students will research, concept, prototype, and design across multiple devices. Students will learn each platforms' specific posture, uses, and inputs. Students will also utilize principles such as usability, metaphor, simile, idiom, navigation, modality, as well as direct and abstract manipulation. Students will finally learn to plan, discover, interpret, iterate, justify, and execute their designs across multiple scales and contexts.

Course number: GVXD-256
Prerequisite: n/a

Intro to Transmedia 1

3

Students will be introduced to foundational skills for designing spatial media by 1) Developing Concepts, 2) Fabricating Structures and 3) Integrating Graphics to 4) Navigate Immersive Environments CLO's . Develop Spatial Concepts Prototype Spatial Media Understand Use Case Scenarios Navigate 4-dimensional Space . Integrate Graphic Narratives

Course number: GTRA-203
Prerequisite: n/a

KBA-NotaSys

3

Topic: Explore what banknotes will look like in fifteen to twenty years from now, from a functional point of view combined with pleasing aesthetics. Taking as the focus the consumers/users point of view, students will explore the functionality of cash and its alternative solutions, advantages and disadvantages of each alternative and the main value both today and in the future. Will banknotes become hybrid and/or incorporate more technologies? What will they look like? How will they be used? Further exploration will include: the social responsibility of cash, what kind of payment can be automated. In what ways can these new technologies keep the main advantages of cash: anonymity, ease of use and certainty in transactions?

Course number: TDS-418A
Prerequisite: n/a

Koenig & Bauer

3

Meyers Manx is the legendary California automotive company that created the original Dune Buggy and became synonymous with beach culture. Now under the design leadership of ArtCenter alumnus Freeman Thomas (formerly with Porsche, Audi, VW, DaimlerChrysler and Ford), Meyers Manx is expanding into new vehicle segments, pushing the industry in new directions and looking to bring fun and playful driving experiences to a whole new generation. In this "Summer of Smiles" sponsored studio, Transportation Design students will be challenged to explore new opportunities for the Meyers Manx brand, coming up with vehicle concepts (interior and exterior) that celebrate the driving experience and convey a sense of movement, playfulness and excitement. As a lifestyle brand, Meyers Manx also wants students from Graphic Design to work as a small creative agency creating the 'brand experience' from communications campaign packaging, apparel, and accessories that complement the vehicles. As part of the research phase of the project, students will visit the new Meyers Manx studio in Costa Mesa and get the opportunity experience the thrill of taking a dune buggy across the sand.

Course number: TDS-438
Prerequisite: n/a

Mediatecture

3

An inter-disciplinary design studio exploring the current and emerging relationships between media, architecture and design.The synergy of electronic media and the built environment permeates and re-shapes our perception of everyday life; with moving images leaving the confinement of the TV screen to become a 3-dimensional building material in itself. The curriculum proposes and merges theory, research and practice towards the conception of new ideas and their embodiment and execution in a thought-provoking physical installation piece. Embracing the intersection of culture and technology, this course utilizes the tools at our disposal (software, digital film, video, modeling etc) to re-define or abolish the boundaries between thought and praxis. Open to senior students from all majors.

Course number: GTRA-352
Prerequisite: n/a

Meyers Manx: Re-Envisioning the Brand

3

This will be a term-long assignment that allows the student individually as well as collaboratively to immerse themselves in the Myers Manx brand of yesterday, today, and tomorrow. The challenge is to create an overarching visual identity system including a logo, proprietary photographic style, color palette, illustration (if applicable), graphic elements and typographic style that honors the Myers Manx brand history but can accommodate the future of the organization. We will demonstrate this range by focusing on a range of brand touch-points including digital, environmental, packaging, marketing communications, motion and co-branded partnerships. For Motion/Illustration only: We will also pursue a motion deliverable that will codify these brand assets in a way that could lend themselves to future touch-points like trade shows, event spaces and/or the Peterson Museum Cafe?.

Course number: TDS-438A
Prerequisite: n/a

Mid-Level Portfolio Review

0

Required for all 4th term Graphic Design students. Portfolio review & successful review by Dept Chair.

Course number: GRFX-250
Prerequisite: n/a

Mobile Detection: California'sýFirst Lung Cancer Screening Vaný(Cedars-Sinai Sponsored)

3

California has the 2nd lowest rate of lung cancer screening in the U.S. There are a lot of barriers to lung cancer screenings, including stringent eligibility requirements, the stigma around smoking leading to patients not self-reporting their smoking habits accurately, and access to hospitals that typically have the machines used for the screenings. In response, Cedars-Sinai is launching a mobile lung cancer screening van in 2025; this will be the first van of its kind in California! The van will travel to neighborhood health clinics around the Southern California region to serve communities that face even more barriers to access these kinds of screenings, and are impacted more by lung cancer. Cedars-Sinai is asking ArtCenter students to create the brand and user experience for the van and a community-based campaign that will raise awareness of lung cancer screenings for health providers and patients over the age of 45, especially from populations that are more impacted by lung cancer.

Course number: TDS-410B
Prerequisite: n/a

Motion Design 1

3

Motion Design 1 is the first course where students learn how to bring their design to life in motion. Students will use their foundation learning outcome in typography, image based development and illustration studies to develop their creative suggestion before choreographing their solutions into animated form. Faculty will teach students the proper creative workflow as a motion designer from concept to final product. MD1 will feature a series of smaller in-class and homework assignments to build toward producing 2 larger term projects.

Course number: GMOT-152A
Prerequisite: n/a

Motion Design 1

3

Motion Design 1 is the first course where students learn how to bring their design to life in motion. Students will use their foundation learning outcome in typography, image based development and illustration studies to develop their creative suggestion before choreographing their solutions into animated form. Faculty will teach students the proper creative workflow as a motion designer from concept to final product. MD1 will feature a series of smaller in-class and homework assignments to build toward producing 2 larger term projects.

Course number: GMOT-152
Prerequisite: n/a

Motion Design 2

3

With a basic foundation of After Effects and Cinema 4D, students will be designing and executing work with an emphasis on honing foundational skills, strong visual aesthetics, and proficient technique. Motion Design 2 incorporates 1) A proficiency of using the tools of After Effects and Cinema 4D 2) developing concepts for for projects from ideation to storyboarding 3) developing a production framework to support the execution of the project 4) executing projects with emphasis on workflow, polish, and final presentation.

Course number: GMOT-252
Prerequisite: n/a

Motion Workshop

0

Motion Workshop is a structured lab with lecture and crit designed to explore difficult and advanced technical aspects of motion design.   Explorations of professional motion design pipelines (renderfarm), nodal object and material creation (RedShift) as well as physics based and code based simulations will be discussed.

Course number: GRFX-003
Prerequisite: n/a

Nutro Sponsored Project

3

Reimagining an ad campaign to showcase pet health improvement from Nutro products.

Course number: TDS-361D
Prerequisite: n/a

Package Design 1: Design Principles

3

This course provides a broad overview of essential packaging design basics, including materials, production methods, and experimental investigation.

Course number: GPKG-202
Prerequisite: n/a

Package Design 2: Branding Systems

3

This elective course focuses on packaging systems as relevant branding mechanisms in contemporary consumer packaging design and development. Students will be exposed to creative concepting as it relates to strategic planning and thinking appropriate to the client?s goals and intent as well as the market in which the client is positioned. Additional emphasis will be placed on developing students? ability to conduct meaningful research and analysis. Students will address projects involving the revitalization of existing brands as well as creating a brand image vis-224-vis a product, identity and subsequent packaging applications within a cogent marketing program.

Course number: GPKG-252
Prerequisite: n/a

Package Design 3: Interactive Systems

3

PKG Design 3 focuses on one advanced packaging system involving the retail consumer experience utilizing interactive strategies. The process and methodologies used to innovate and create extensive packaging systems complete with retail merchandising experiences to promote the brand, it's product offerings and story will be key in how one develops, strengthens defines a marketing and brand strategy. Through considered and thoughtful assessment of a brands global equity and portfolio needs, you will learn to influence, persuade and sell the packaging strategy through advanced audit, manufacturing, sustainability, evaluation & presentation techniques. Sub-branding, Co-branding, global considerations, and retail systems such as end caps, counter tops, freestanding retail and interactive displays will add to the understanding of the complete packaging & branded experience. THE COURSE IS ONLY OFFERED IN THE FALL AND SPRING SEMESTERS

Course number: GPKG-302
Prerequisite: n/a

Photography for Art Direction

3

Photography is the current universal language. This course will explore the use of photography as a creative tool for designers, creative directors, and others who wish to increase their skills to engage photography and photographers in their vision. We will study the history of collaborative image making while adding camera assignments to better understand technical issues including lensing, lighting, layout, color, file management, and image manipulation. Our focus is on the skills needed to discern the quality of an image and to direct and create original and compelling photographic communications as opposed to formulaic stock imagery."

Course number: GPRT-331
Prerequisite: n/a

Photography for Graphic Designers

3

In this class students will explore photography as a tool for communication. The course will cover technical issues including light, color, digital printing, and best practices for digital photography. It will also focus on the skills needed to create a clear and compelling image to communicate a concept and the aesthetic principles of composition, tone, and form. The course follows Narrative Imaging, refining the photographic skills and offering better options for self-made or directed image-making rather than stock or found photography.

Course number: GPRT-330
Prerequisite: n/a

Plan B: Spirit of the Bauhaus H&S 1

3

When the Bauhaus was originally conceived, one of its primary intents was to address and capture the 'eternal human spirit' in art, design, and architecture. It sought and cultivated wonder, the utopian, the radical. It promoted 'look- ing' as an intellectual pursuit and considered every action in life as a medium for creativity. The Bauhaus was revolution- ary in its re-linking of the arts, crafts, life, and manufacturing. Driven by socialist ideals, it created a curriculum of new forms that helped craft the 'modern.' It did so by forging an art, design, and industry education bound by community, aesthetic risk, and the sharing of ideas and skills. Yet, over time, much of that initial spirit has been forgotten or reduced to cold and functional readings of what the Bauhaus was about. Plan B resists such narrow interpretations and sets out to revive the forgotten or overridden aspects of the Bauhaus-in addition to delineating its thinking, impact, and influence-by re-imagining them in a contemporary setting. Working with the idea of the contemporary as 'an experience of profound dissonance' with its time, project leaders will develop and implement a research-based and experimental Berlin program 'in the spirit of' the Bauhaus, where ideas, shapes, disciplines, and the virtual co-exist. The resulting work will then be showcased within the frame of an HMCT exhibition in L.A., along with satellite exhibits and events. Plan B conspires to recapture the daring 'spirit' of the Bauhaus so as to rediscover its heritage and imagine its future significance.

Course number: HSAP-808A
Prerequisite: n/a

Plan B: Spirit of the Bauhaus H&s 2

3

When the Bauhaus was originally conceived, one of its primary intents was to address and capture the 'eternal human spirit' in art, design, and architecture. It sought and cultivated wonder, the utopian, the radical. It promoted 'look- ing' as an intellectual pursuit and considered every action in life as a medium for creativity. The Bauhaus was revolution- ary in its re-linking of the arts, crafts, life, and manufacturing. Driven by socialist ideals, it created a curriculum of new forms that helped craft the 'modern.' It did so by forging an art, design, and industry education bound by community, aesthetic risk, and the sharing of ideas and skills. Yet, over time, much of that initial spirit has been forgotten or reduced to cold and functional readings of what the Bauhaus was about. Plan B resists such narrow interpretations and sets out to revive the forgotten or overridden aspects of the Bauhaus-in addition to delineating its thinking, impact, and influence-by re-imagining them in a contemporary setting. Working with the idea of the contemporary as 'an experience of profound dissonance' with its time, project leaders will develop and implement a research-based and experimental Berlin program 'in the spirit of' the Bauhaus, where ideas, shapes, disciplines, and the virtual co-exist. The resulting work will then be showcased within the frame of an HMCT exhibition in L.A., along with satellite exhibits and events. Plan B conspires to recapture the daring 'spirit' of the Bauhaus so as to rediscover its heritage and imagine its future significance.

Course number: HSAP-808B
Prerequisite: n/a

Plan B: Spirit of the Bauhaus Studio 1

3

When the Bauhaus was originally conceived, one of its primary intents was to address and capture the 'eternal human spirit' in art, design, and architecture. It sought and cultivated wonder, the utopian, the radical. It promoted 'look- ing' as an intellectual pursuit and considered every action in life as a medium for creativity. The Bauhaus was revolution- ary in its re-linking of the arts, crafts, life, and manufacturing. Driven by socialist ideals, it created a curriculum of new forms that helped craft the 'modern.' It did so by forging an art, design, and industry education bound by community, aesthetic risk, and the sharing of ideas and skills. Yet, over time, much of that initial spirit has been forgotten or reduced to cold and functional readings of what the Bauhaus was about. Plan B resists such narrow interpretations and sets out to revive the forgotten or overridden aspects of the Bauhaus-in addition to delineating its thinking, impact, and influence-by re-imagining them in a contemporary setting. Working with the idea of the contemporary as 'an experience of profound dissonance' with its time, project leaders will develop and implement a research-based and experimental Berlin program 'in the spirit of' the Bauhaus, where ideas, shapes, disciplines, and the virtual co-exist. The resulting work will then be showcased within the frame of an HMCT exhibition in L.A., along with satellite exhibits and events. Plan B conspires to recapture the daring 'spirit' of the Bauhaus so as to rediscover its heritage and imagine its future significance.

Course number: GRFX-808A
Prerequisite: n/a

Plan B: Spirit of the Bauhaus Studio 2

3

When the Bauhaus was originally conceived, one of its primary intents was to address and capture the 'eternal human spirit' in art, design, and architecture. It sought and cultivated wonder, the utopian, the radical. It promoted 'look- ing' as an intellectual pursuit and considered every action in life as a medium for creativity. The Bauhaus was revolution- ary in its re-linking of the arts, crafts, life, and manufacturing. Driven by socialist ideals, it created a curriculum of new forms that helped craft the 'modern.' It did so by forging an art, design, and industry education bound by community, aesthetic risk, and the sharing of ideas and skills. Yet, over time, much of that initial spirit has been forgotten or reduced to cold and functional readings of what the Bauhaus was about. Plan B resists such narrow interpretations and sets out to revive the forgotten or overridden aspects of the Bauhaus-in addition to delineating its thinking, impact, and influence-by re-imagining them in a contemporary setting. Working with the idea of the contemporary as 'an experience of profound dissonance' with its time, project leaders will develop and implement a research-based and experimental Berlin program 'in the spirit of' the Bauhaus, where ideas, shapes, disciplines, and the virtual co-exist. The resulting work will then be showcased within the frame of an HMCT exhibition in L.A., along with satellite exhibits and events. Plan B conspires to recapture the daring 'spirit' of the Bauhaus so as to rediscover its heritage and imagine its future significance.

Course number: GRFX-808B
Prerequisite: n/a

Plan B: Spirit of the Bauhaus Studio S3

3

When the Bauhaus was originally conceived, one of its primary intents was to address and capture the 'eternal human spirit' in art, design, and architecture. It sought and cultivated wonder, the utopian, the radical. It promoted 'look- ing' as an intellectual pursuit and considered every action in life as a medium for creativity. The Bauhaus was revolution- ary in its re-linking of the arts, crafts, life, and manufacturing. Driven by socialist ideals, it created a curriculum of new forms that helped craft the 'modern.' It did so by forging an art, design, and industry education bound by community, aesthetic risk, and the sharing of ideas and skills. Yet, over time, much of that initial spirit has been forgotten or reduced to cold and functional readings of what the Bauhaus was about. Plan B resists such narrow interpretations and sets out to revive the forgotten or overridden aspects of the Bauhaus-in addition to delineating its thinking, impact, and influence-by re-imagining them in a contemporary setting. Working with the idea of the contemporary as 'an experience of profound dissonance' with its time, project leaders will develop and implement a research-based and experimental Berlin program 'in the spirit of' the Bauhaus, where ideas, shapes, disciplines, and the virtual co-exist. The resulting work will then be showcased within the frame of an HMCT exhibition in L.A., along with satellite exhibits and events. Plan B conspires to recapture the daring 'spirit' of the Bauhaus so as to rediscover its heritage and imagine its future significance.

Course number: GRFX-808C
Prerequisite: n/a

Portfolio and Career Preparation

3

Course number: GRFX-456
Prerequisite: n/a

Project Continuation

0

This 0-credit course grants recent alumni access to campus facilities and resources as needed to complete your final projects and portfolio work from the last semester. Access will be coordinated with our facilities team in a safe and staggered schedule. Students will need to communicate with their department a specific list of projects and identify the specific resources you need to complete your work.

Course number: GRFX-491
Prerequisite: n/a

Revamp It Workshop

0

This is a free, no credit workshop where the student will be guided in the improvement of the skills necessary for type/letterform and logotype/symbol manipulation. Students will be exposed to the perceptions, concepts and techniques that are used in the development of successful trademarks, logotypes and typographic imagery.

Course number: GRFX-002
Prerequisite: n/a

SIG - B2B & B2C Branding & Packagingýwith Sustainable Solutions

3

Students will be challenged to enhance SIG's classic portion packs functionality, image, and on-shelf impact. Additionally, students will explore sustainable packaging solutions for SIG's multi-portion packs while maintaining important packaging characteristics pertaining to ease of use, transport, and stackable nature. And lastly, SIG is inviting ArtCenter students to create a B2B visual brand language conveying SIG's unique core values and personality for its filling machines.

Course number: TDS-417A
Prerequisite: n/a

Senior Portfolio Workshop

0

This is a free, no credit workshop where the student will be guided in the improvement of the skills necessary for type/letterform and logotype/symbol manipulation. Students will be exposed to the perceptions, concepts and techniques that are used in the development of successful trademarks, logotypes and typographic imagery.

Course number: GRFX-081
Prerequisite: n/a

Sequential Design 1

3

Teaches foundational storytelling and design-based narratives. Students should be 2nd-3rd term standing.

Course number: GMOT-203
Prerequisite: n/a

Sequential Design 2

3

This class furthers the design and sequencing skills from Storyboarding 1 with live-action incorporation in their storyboards. Students will have to shoot their subjects. Students can incorporate CG around the subject, but the subject has to be shot. The learning outcome is for them to get used to thinking and working outside of the confinement of their computers and dealing with doing auditions for a shoot and actually directing, but the end result are boards, not full blown animation. Students must be 4th term or higher. Highly suggested that Type 3 and Communication Design 3 have already been completed.

Course number: GMOT-253
Prerequisite: n/a

Sequential Design 3

3

This is a very fast paced concept to final design sequencing class. It is a portfolio-building class comparable to the Advanced Graphic Studio (AGS) sequence. Students should be in their 6th-8th terms.

Course number: GMOT-403
Prerequisite: n/a

Sig Sponsored Project

3

Students will explore new and innovative solutions and options for SIG's family of current liter-size and single serve packaging products. This will include multipacks of existing packing products plus designs for a new tethered closure for both drink-from and pour-from packaging that will remain attached to the package after being opened. They will further explore options to improve the packaging material surface with embossing, debossing and other features.

Course number: TDS-429A
Prerequisite: n/a

Studio Independent Study

1

Course number: GRFX-495
Prerequisite: n/a

Studio Independent Study

3

Course number: GRFX-395
Prerequisite: n/a

TDS: Type + Authorship

3

On day one students conjure, discuss, and immediately write their way into a book of collective thematic interest. Every week they write their way deeper into a specific project and fine tune it through the course of the first month. Then the drawing begins. The class functions as a multi-disciplinary studio environment to draw, photograph, illustrate, and graphically impregnate a ripe topic (like hair, animals, the encyclopedia). It's about moving quickly. No running in place. It's about speed and follow-through, dedication to an idea. Writing in class, writing at home,rewriting, editing, analyzing. Developing new collaborative skills and trust, finding a stronger textual and image voice. The class offers connections between design and literature by shaping new associations of word and image through the intersection of writing and its translation into print. We spend the term emphasizing iterative designing and image-making around original content. Weeks 9-11 are spent in an in-class editorial workshop environment where students operate both independently and by sharing workloads and responsibilities to produce a literary arts publication. Students are given job titles such as editor, art director and image editor to stress the importance of leadership within a collaboration. Weeks 12-14 are spent in production and working with a printer. Students write, design, art a 90-100 page publication / refining typographic skills to express hierarchies between titling, running texts, marginal texts / hone image-making and image editing skills / production skills / working with a budget and deadline.

Course number: TDS-365
Prerequisite: n/a

TDS:Text,Image & Written Word

3

This course is for advanced students, 5th term or higher, and has as its ultimate objective the production of a viable chapbook / zine. During the course of the semester, students will not only need to design and produce a book, but work with an editor and an author, read deeply into the text to find meaningful ways (as opposed to solely decorative ways) to graphically represent the text, and study the historical and literary ground from which the text comes as one way of discovering its meaning. Course Objectives Emphasize the dynamic relationship between the meaning a text and its graphic representation. Explore the origins of a particular text as a method of learning how to begin to discover "meaning" in a literary work. Begin to make solid connections between the graphic and the literary arts. To embrace several departments [TDS], creating collaborative projects between writers and the practitioners of ACCD's various disciplines. To produce three chapbooks per year that would be suitable for sale to individual and institutional collections, and to distribute as gifts to major donors to the college and others

Course number: TDS-316
Prerequisite: n/a

THE (RE)SEARCH FOR INCLUSIVE HEALTHCAREýIn partnership with Cedars-SinaiýResearch Center for Health Equity

3

THE (RE)SEARCH FOR INCLUSIVE HEALTHCARE in partnership with Cedars-Sinai Research Clinical trials are a wide range of research studies used by researchers and hospitals to better understand how to improve health outcomes. Diverse and representative participation in clinical trials is key to developing equitable health recommendations, policies and treatments. Cedars-Sinai Research Center for Health Equity wants to encourage more participation in clinical trials from all communities, especially those in the Latinx and Korean communities. This studio challenges design students to create strong messaging, materials and distribution systems to help community-based healthcare providers, advocates and leaders spread the word on what different types of clinical trials are, why they are important and why folks from all communities should participate. This course is eligible for the Designmatters Minor in Social Innovation.

Course number: TDS-410A
Prerequisite: n/a

TestLab Berlin: Cultural Immersion

3

TestlabBerlin is a sponsored studio abroad project. One core faculty member will run the project for the entire semester, additionally there will be guest faculty/lecturers/guest critics in Berlin. Available to fifth term and above students by application. Students will experiment with new creative strategies for art & design production which will be informed by real-time response from a chosen audience. This feedback process will be enabled both through social media (Socialtecture) and through in-person interaction with the audience. The resulting projects are cross-cultural in nature and dramatically broaden the creative horizon of all participants.

Course number: SAP-859A
Prerequisite: n/a

TestLab Berlin: German Language

3

TestlabBerlin is a sponsored studio abroad project. One core faculty member will run the project for the entire semester, additionally there will be guest faculty/lecturers/guest critics in Berlin. Available to fifth term and above students by application. Students will experiment with new creative strategies for art & design production which will be informed by real-time response from a chosen audience. This feedback process will be enabled both through social media (Socialtecture) and through in-person interaction with the audience. The resulting projects are cross-cultural in nature and dramatically broaden the creative horizon of all participants.

Course number: SAP-859B
Prerequisite: n/a

TestLab Berlin: H&S Elective

3

TestlabBerlin is a sponsored studio abroad project. One core faculty member will run the project for the entire semester, additionally there will be guest faculty/lecturers/guest critics in Berlin. Available to fifth term and above students by application. Students will experiment with new creative strategies for art & design production which will be informed by real-time response from a chosen audience. This feedback process will be enabled both through social media (Socialtecture) and through in-person interaction with the audience. The resulting projects are cross-cultural in nature and dramatically broaden the creative horizon of all participants.

Course number: SAP-859C
Prerequisite: n/a

TestLab Berlin: HSCI Elective

3

TestlabBerlin is a sponsored studio abroad project. One core faculty member will run the project for the entire semester, additionally there will be guest faculty/lecturers/guest critics in Berlin. Available to fifth term and above students by application. Students will experiment with new creative strategies for art & design production which will be informed by real-time response from a chosen audience. This feedback process will be enabled both through social media (Socialtecture) and through in-person interaction with the audience. The resulting projects are cross-cultural in nature and dramatically broaden the creative horizon of all participants.

Course number: HSCI-801A
Prerequisite: n/a

TestLab Berlin: Real-Time Design |ýSocialtecture Studio 1

3

TestlabBerlin is a sponsored studio abroad project. One core faculty member will run the project for the entire semester, additionally there will be guest faculty/lecturers/guest critics in Berlin. Available to fifth term and above students by application. Students will experiment with new creative strategies for art & design production which will be informed by real-time response from a chosen audience. This feedback process will be enabled both through social media (Socialtecture) and through in-person interaction with the audience. The resulting projects are cross-cultural in nature and dramatically broaden the creative horizon of all participants.

Course number: SAP-859D
Prerequisite: n/a

TestLab Berlin:Cultrl Immrsn

3

TestlabBerlin is a sponsored studio abroad project. One core faculty member will run the project for the entire semester, additionally there will be guest faculty/lecturers/guest critics in Berlin. Available to fifth term and above students by application. Students will experiment with new creative strategies for art & design production which will be informed by real-time response from a chosen audience. This feedback process will be enabled both through social media (Socialtecture) and through in-person interaction with the audience. The resulting projects are cross-cultural in nature and dramatically broaden the creative horizon of all participants.

Course number: HSOC-801A
Prerequisite: n/a

TestLab Berlin:HSOC Elective

3

TestlabBerlin is a sponsored studio abroad project. One core faculty member will run the project for the entire semester, additionally there will be guest faculty/lecturers/guest critics in Berlin. Available to fifth term and above students by application. Students will experiment with new creative strategies for art & design production which will be informed by real-time response from a chosen audience. This feedback process will be enabled both through social media (Socialtecture) and through in-person interaction with the audience. The resulting projects are cross-cultural in nature and dramatically broaden the creative horizon of all participants.

Course number: HSOC-801B
Prerequisite: n/a

TestLabBerlin-Mobilities 2012

3

The Art Center Design Team that will be conducting on-site research and creating visionary concepts that focus on how people, goods and information may move and be experienced by Berlins Millennial generation 10 years in the future. Working in a Pop-up studio, interdisciplinary student teams will investigate historical, contemporary and future MOBILITIES to envision and create sustainable mobility scenarios for Berlins young professionals. Students will use the experience of living and working in Berlin as the platform for their investigations into a broad range of urban mobile lifestyles and into social, environmental, economic and political/regulatory practices around this topic. Students will learn how to use lifecycle assessment as part of their investigation. Research findings, field trips, guest lecturers and special guests will inform the creative process. As deliverables, the student teamswill produce content and media-rich future scenarios for urban mobility. To facilitate and enrich the design outcomes, the MOBILITIES 2022 Studio will run concurrently with a 5th term Transportation Design Studio at the Pasadena Campus. This Pasadena Team will partner with the Berlin Team to assist in concept development, prototyping and model making, collaborating to help turn the Berlin Teams proposals into sophisticated design solutions in digital and hard-model form. This and other TestLab sections will combine for 12 units of Studio credit and 6 units of Humanities and Design Sciences. Available to fifth term and above students by application.

Course number: SAP-854
Prerequisite: n/a

TestLabBerlin-Mobilities 2012

3

The Art Center Design Team that will be conducting on-site research and creating visionary concepts that focus on how people, goods and information may move and be experienced by Berlins Millennial generation 10 years in the future. Working in a Pop-up studio, interdisciplinary student teams will investigate historical, contemporary and future MOBILITIES to envision and create sustainable mobility scenarios for Berlins young professionals. Students will use the experience of living and working in Berlin as the platform for their investigations into a broad range of urban mobile lifestyles and into social, environmental, economic and political/regulatory practices around this topic. Students will learn how to use lifecycle assessment as part of their investigation. Research findings, field trips, guest lecturers and special guests will inform the creative process. As deliverables, the student teamswill produce content and media-rich future scenarios for urban mobility. To facilitate and enrich the design outcomes, the MOBILITIES 2022 Studio will run concurrently with a 5th term Transportation Design Studio at the Pasadena Campus. This Pasadena Team will partner with the Berlin Team to assist in concept development, prototyping and model making, collaborating to help turn the Berlin Teams proposals into sophisticated design solutions in digital and hard-model form. This and other TestLab sections will combine for 12 units of Studio credit and 6 units of Humanities and Design Sciences. Available to fifth term and above students by application.

Course number: SAP-853
Prerequisite: n/a

TestLabBerlin-Mobilities 2012

3

The Art Center Design Team that will be conducting on-site research and creating visionary concepts that focus on how people, goods and information may move and be experienced by Berlins Millennial generation 10 years in the future. Working in a Pop-up studio, interdisciplinary student teams will investigate historical, contemporary and future MOBILITIES to envision and create sustainable mobility scenarios for Berlins young professionals. Students will use the experience of living and working in Berlin as the platform for their investigations into a broad range of urban mobile lifestyles and into social, environmental, economic and political/regulatory practices around this topic. Students will learn how to use lifecycle assessment as part of their investigation. Research findings, field trips, guest lecturers and special guests will inform the creative process. As deliverables, the student teamswill produce content and media-rich future scenarios for urban mobility. To facilitate and enrich the design outcomes, the MOBILITIES 2022 Studio will run concurrently with a 5th term Transportation Design Studio at the Pasadena Campus. This Pasadena Team will partner with the Berlin Team to assist in concept development, prototyping and model making, collaborating to help turn the Berlin Teams proposals into sophisticated design solutions in digital and hard-model form. This and other TestLab sections will combine for 12 units of Studio credit and 6 units of Humanities and Design Sciences. Available to fifth term and above students by application.

Course number: SAP-851
Prerequisite: n/a

TestLabBerlin-Mobilities 2012

3

The Art Center Design Team that will be conducting on-site research and creating visionary concepts that focus on how people, goods and information may move and be experienced by Berlins Millennial generation 10 years in the future. Working in a Pop-up studio, interdisciplinary student teams will investigate historical, contemporary and future MOBILITIES to envision and create sustainable mobility scenarios for Berlins young professionals. Students will use the experience of living and working in Berlin as the platform for their investigations into a broad range of urban mobile lifestyles and into social, environmental, economic and political/regulatory practices around this topic. Students will learn how to use lifecycle assessment as part of their investigation. Research findings, field trips, guest lecturers and special guests will inform the creative process. As deliverables, the student teamswill produce content and media-rich future scenarios for urban mobility. To facilitate and enrich the design outcomes, the MOBILITIES 2022 Studio will run concurrently with a 5th term Transportation Design Studio at the Pasadena Campus. This Pasadena Team will partner with the Berlin Team to assist in concept development, prototyping and model making, collaborating to help turn the Berlin Teams proposals into sophisticated design solutions in digital and hard-model form. This and other TestLab sections will combine for 12 units of Studio credit and 6 units of Humanities and Design Sciences. Available to fifth term and above students by application.

Course number: SAP-852
Prerequisite: n/a

Testlab Berlin

3

TestlabBerlin is a sponsored studio abroad project. One core faculty member will run the project for the entire semester, additionally there will be guest faculty/lecturers/guest critics in Berlin. Available to fifth term and above students by application. Real-life design challenge in a studio setting. Project is funded by Art Center and supplemented by a consortium of outside partners.

Course number: SAP-828A
Prerequisite: n/a

Testlab Berlin

3

TestlabBerlin is a sponsored studio abroad project. One core faculty member will run the project for the entire semester, additionally there will be guest faculty/lecturers/guest critics in Berlin. Available to fifth term and above students by application. Real-life design challenge in a studio setting. Project is funded by Art Center and supplemented by a consortium of outside partners.

Course number: SAP-828G
Prerequisite: n/a

Testlab Berlin: CUL

3

TestlabBerlin is a sponsored studio abroad project. One core faculty member will run the project for the entire semester, additionally there will be guest faculty/lecturers/guest critics in Berlin. Available to fifth term and above students by application. Real-life design challenge in a studio setting. Project is funded by Art Center and supplemented by a consortium of outside partners.

Course number: SAP-828E
Prerequisite: n/a

Testlab Berlin: HMN

3

TestlabBerlin is a sponsored studio abroad project. One core faculty member will run the project for the entire semester, additionally there will be guest faculty/lecturers/guest critics in Berlin. Available to fifth term and above students by application. Real-life design challenge in a studio setting. Project is funded by Art Center and supplemented by a consortium of outside partners.

Course number: SAP-828F
Prerequisite: n/a

Testlab Berlin: MAT

3

TestlabBerlin is a sponsored studio abroad project. One core faculty member will run the project for the entire semester, additionally there will be guest faculty/lecturers/guest critics in Berlin. Available to fifth term and above students by application. Real-life design challenge in a studio setting. Project is funded by Art Center and supplemented by a consortium of outside partners.

Course number: SAP-828H
Prerequisite: n/a

Testlab Berlin: PRP

3

TestlabBerlin is a sponsored studio abroad project. One core faculty member will run the project for the entire semester, additionally there will be guest faculty/lecturers/guest critics in Berlin. Available to fifth term and above students by application. Real-life design challenge in a studio setting. Project is funded by Art Center and supplemented by a consortium of outside partners.

Course number: SAP-828D
Prerequisite: n/a

Testlab Berlin: Real-Time Design |ýSocialtecture Studio 2

3

TestlabBerlin is a sponsored studio abroad project. One core faculty member will run the project for the entire semester, additionally there will be guest faculty/lecturers/guest critics in Berlin. Available to fifth term and above students by application. Students will experiment with new creative strategies for art & design production which will be informed by real-time response from a chosen audience. This feedback process will be enabled both through social media (Socialtecture) and through in-person interaction with the audience. The resulting projects are cross-cultural in nature and dramatically broaden the creative horizon of all participants.

Course number: SAP-859E
Prerequisite: n/a

Testlab Berlin: Studio 2

3

TestlabBerlin is a sponsored studio abroad project. One core faculty member will run the project for the entire semester, additionally there will be guest faculty/lecturers/guest critics in Berlin. Available to fifth term and above students by application. Real-life design challenge in a studio setting. Project is funded by Art Center and supplemented by a consortium of outside partners.

Course number: SAP-828B
Prerequisite: n/a

Testlab Berlin: Studio 3

3

TestlabBerlin is a sponsored studio abroad project. One core faculty member will run the project for the entire semester, additionally there will be guest faculty/lecturers/guest critics in Berlin. Available to fifth term and above students by application. Real-life design challenge in a studio setting. Project is funded by Art Center and supplemented by a consortium of outside partners.

Course number: SAP-828C
Prerequisite: n/a

Underground Berlin: Bus+PRP

3

Underground: a place to risk, out of the main the new, not part of the ordinary, pioneering. Berlin has a rich history of using UNDERGROUND as a vehicle of change, a laboratory for discovering the outcast, the exception, the accident that defies traditional constructs. How do we use the past to create a new paradigm for art and design in Berlin: To questions without limits? How can we look at our world through the lens of the underground to reinterpret how we live, work, play & communicate: Where is the new edge? 15 students from different art and design disciplines will investigate the multi-dimensions of Berlin's underground zeitgeist as 5 multi-disciplinary teams, devising new opportunities for hospitality + food, entertainment, visual art and trans-media communication. Teams will explore Berlin's creative underground inspired by one of these lenses: - The Underground infrastructure: the 'functional guts' of the metropolis - The sound of Underground: Berlin's extreme music scene - Underground art: Berlin's urban sensibility above and below ground - Hot and cold wars: the Underground archaeology of a formerly divided city - Fashion: Berlin beyond the establishment - The protagonists of Berlin Underground: Demitri Hegemann & Co.

Course number: SAP-858G
Prerequisite: n/a

Underground Berlin: Humanities

3

Underground: a place to risk, out of the main the new, not part of the ordinary, pioneering. Berlin has a rich history of using UNDERGROUND as a vehicle of change, a laboratory for discovering the outcast, the exception, the accident that defies traditional constructs. How do we use the past to create a new paradigm for art and design in Berlin: To questions without limits? How can we look at our world through the lens of the underground to reinterpret how we live, work, play & communicate: Where is the new edge? 15 students from different art and design disciplines will investigate the multi-dimensions of Berlin's underground zeitgeist as 5 multi-disciplinary teams, devising new opportunities for hospitality + food, entertainment, visual art and trans-media communication. Teams will explore Berlin's creative underground inspired by one of these lenses: - The Underground infrastructure: the 'functional guts' of the metropolis - The sound of Underground: Berlin's extreme music scene - Underground art: Berlin's urban sensibility above and below ground - Hot and cold wars: the Underground archaeology of a formerly divided city - Fashion: Berlin beyond the establishment - The protagonists of Berlin Underground: Demitri Hegemann & Co.

Course number: SAP-858E
Prerequisite: n/a

Underground Berlin: Social Sci

3

Underground: a place to risk, out of the main the new, not part of the ordinary, pioneering. Berlin has a rich history of using UNDERGROUND as a vehicle of change, a laboratory for discovering the outcast, the exception, the accident that defies traditional constructs. How do we use the past to create a new paradigm for art and design in Berlin: To questions without limits? How can we look at our world through the lens of the underground to reinterpret how we live, work, play & communicate: Where is the new edge? 15 students from different art and design disciplines will investigate the multi-dimensions of Berlin's underground zeitgeist as 5 multi-disciplinary teams, devising new opportunities for hospitality + food, entertainment, visual art and trans-media communication. Teams will explore Berlin's creative underground inspired by one of these lenses: - The Underground infrastructure: the 'functional guts' of the metropolis - The sound of Underground: Berlin's extreme music scene - Underground art: Berlin's urban sensibility above and below ground - Hot and cold wars: the Underground archaeology of a formerly divided city - Fashion: Berlin beyond the establishment - The protagonists of Berlin Underground: Demitri Hegemann & Co.

Course number: SAP-858F
Prerequisite: n/a

Underground Berlin: Studio 1

3

Underground: a place to risk, out of the main the new, not part of the ordinary, pioneering. Berlin has a rich history of using UNDERGROUND as a vehicle of change, a laboratory for discovering the outcast, the exception, the accident that defies traditional constructs. How do we use the past to create a new paradigm for art and design in Berlin: To questions without limits? How can we look at our world through the lens of the underground to reinterpret how we live, work, play & communicate: Where is the new edge? 15 students from different art and design disciplines will investigate the multi-dimensions of Berlin's underground zeitgeist as 5 multi-disciplinary teams, devising new opportunities for hospitality + food, entertainment, visual art and trans-media communication. Teams will explore Berlin's creative underground inspired by one of these lenses: - The Underground infrastructure: the 'functional guts' of the metropolis - The sound of Underground: Berlin's extreme music scene - Underground art: Berlin's urban sensibility above and below ground - Hot and cold wars: the Underground archaeology of a formerly divided city - Fashion: Berlin beyond the establishment - The protagonists of Berlin Underground: Demitri Hegemann & Co.

Course number: SAP-858A
Prerequisite: n/a

Underground Berlin: Studio 2

3

Underground: a place to risk, out of the main the new, not part of the ordinary, pioneering. Berlin has a rich history of using UNDERGROUND as a vehicle of change, a laboratory for discovering the outcast, the exception, the accident that defies traditional constructs. How do we use the past to create a new paradigm for art and design in Berlin: To questions without limits? How can we look at our world through the lens of the underground to reinterpret how we live, work, play & communicate: Where is the new edge? 15 students from different art and design disciplines will investigate the multi-dimensions of Berlin's underground zeitgeist as 5 multi-disciplinary teams, devising new opportunities for hospitality + food, entertainment, visual art and trans-media communication. Teams will explore Berlin's creative underground inspired by one of these lenses: - The Underground infrastructure: the 'functional guts' of the metropolis - The sound of Underground: Berlin's extreme music scene - Underground art: Berlin's urban sensibility above and below ground - Hot and cold wars: the Underground archaeology of a formerly divided city - Fashion: Berlin beyond the establishment - The protagonists of Berlin Underground: Demitri Hegemann & Co.

Course number: SAP-858B
Prerequisite: n/a

Underground Berlin: Studio 3

3

Underground: a place to risk, out of the main the new, not part of the ordinary, pioneering. Berlin has a rich history of using UNDERGROUND as a vehicle of change, a laboratory for discovering the outcast, the exception, the accident that defies traditional constructs. How do we use the past to create a new paradigm for art and design in Berlin: To questions without limits? How can we look at our world through the lens of the underground to reinterpret how we live, work, play & communicate: Where is the new edge? 15 students from different art and design disciplines will investigate the multi-dimensions of Berlin's underground zeitgeist as 5 multi-disciplinary teams, devising new opportunities for hospitality + food, entertainment, visual art and trans-media communication. Teams will explore Berlin's creative underground inspired by one of these lenses: - The Underground infrastructure: the 'functional guts' of the metropolis - The sound of Underground: Berlin's extreme music scene - Underground art: Berlin's urban sensibility above and below ground - Hot and cold wars: the Underground archaeology of a formerly divided city - Fashion: Berlin beyond the establishment - The protagonists of Berlin Underground: Demitri Hegemann & Co.

Course number: SAP-858C
Prerequisite: n/a

Underground Berlin: Studio 4

3

Underground: a place to risk, out of the main the new, not part of the ordinary, pioneering. Berlin has a rich history of using UNDERGROUND as a vehicle of change, a laboratory for discovering the outcast, the exception, the accident that defies traditional constructs. How do we use the past to create a new paradigm for art and design in Berlin: To questions without limits? How can we look at our world through the lens of the underground to reinterpret how we live, work, play & communicate: Where is the new edge? 15 students from different art and design disciplines will investigate the multi-dimensions of Berlin's underground zeitgeist as 5 multi-disciplinary teams, devising new opportunities for hospitality + food, entertainment, visual art and trans-media communication. Teams will explore Berlin's creative underground inspired by one of these lenses: - The Underground infrastructure: the 'functional guts' of the metropolis - The sound of Underground: Berlin's extreme music scene - Underground art: Berlin's urban sensibility above and below ground - Hot and cold wars: the Underground archaeology of a formerly divided city - Fashion: Berlin beyond the establishment - The protagonists of Berlin Underground: Demitri Hegemann & Co.

Course number: SAP-858D
Prerequisite: n/a

Vaccinate Pasadena!:ýA Community-Based Health Campaign

3

Data shows that Pasadena's vaccination efforts have been more successful than surrounding cities, but unevenly distributed. While overall 99.7% of Pasadena residents having received at least one dose of the vaccine, Black and Latinx populations, as well as children aged 5-11 and adults aged 18-44, have lower rates of vaccination. In addition, the vaccine will soon be approved for the final group of the youngest children, aged 0-4, with the decision power resting with their parents and guardians. What can be done to support vaccination rates for all of these populations? How can people be directed to trustworthy and reliable sources about health information? What can be done to help people navigate the healthcare system and get access to the vaccines? In this studio, students will work with the Pasadena Public Health Department and on-the-ground subject matter experts such as promotoras, lay health advocates who connect Spanish-speaking communities with the healthcare system, and community clinics to develop a community-based campaign to address these questions, using traditional and non-traditional media and methods.

Course number: TDS-458C
Prerequisite: n/a

testlabBerlin:Phys Encountrs Digitl Edg

3

What is health and wellness for the millennial generation? How does the notion of physicality, beauty and wellbeing evolve in times of deep cultural technological shifts and profoundly changing values? The diverse and futureforward city of Berlin serves as resource and test lab for explorations on the leading edge between culture and commerce. Goal of this studio abroad project is to create fresh thinking that can augment the individual and social perception and experience in the realm of health and wellness. Areas of creative exploration of this transdisciplinary studio sponsored by Johnson & Johnson will include temporary Pop-up retail & wellness spaces and visionary applications for emerging media mobile / wearable / social / participatory / immersive / augmented). The testlabBerlin studio will be situated in one of the most exciting emerging locations, Bikini Berlin. The project will be connected to the international fashion and trend show Bread&Butter, and to the design festival DMY. Mentorship of the Art Center student team will be provided by a group of leading Berlin-based designers and artists. testlabBerlin is a sponsored 14 week studio abroad project in the summer term 2011. Full semester credit: 12 units studio credit / 6 units of HDS credit. Available to fifth term and above students by application. Lead faculty: Rob Ball

Course number: SAP-828
Prerequisite: n/a